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Beast of ReincarnationGuide & wiki

4 August 2026 release
Updated 2026-08-05

Beast of Reincarnation Best PC Settings

Every setting measured individually: what each one costs in frames, what it actually changes, and an optimized set that ran 27–30% faster than the highest preset.

Applies to 4 August 2026 releaseUpdated

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Dense forest canopy over ruined structures
Image: Official Beast of Reincarnation Steam store gallery
§01

The requirements assume upscaling

Both official targets are quoted with DLSS or FSR doing real work. That caveat is usually dropped when these numbers get repeated, and it is the difference between the specs being achievable and being optimistic. Treat native rendering as a step above whatever tier you are reading.

Minimum — 1080p low, ~40 fpsRecommended — 1080p60 medium
CPUCore i5-8400 / Ryzen 5 3600Core i7-12700K / Ryzen 7 5800X
GPUGTX 1070 8 GB / RX 580 8 GBRTX 3060 12 GB / RX 6700 XT 12 GB
RAM16 GB16 GB

CPU

Minimum — 1080p low, ~40 fps
Core i5-8400 / Ryzen 5 3600
Recommended — 1080p60 medium
Core i7-12700K / Ryzen 7 5800X

GPU

Minimum — 1080p low, ~40 fps
GTX 1070 8 GB / RX 580 8 GB
Recommended — 1080p60 medium
RTX 3060 12 GB / RX 6700 XT 12 GB

RAM

Minimum — 1080p low, ~40 fps
16 GB
Recommended — 1080p60 medium
16 GB
§02

What each setting actually costs

Measured individually rather than as presets, which is what makes them usable — you can build your own budget instead of accepting someone else’s.

SettingMeasured costRecommended
Ray tracing2% in a quiet scene, up to 7% elsewhere, for a barely visible differenceOff
Texture qualityControls asset quality; little effect on VRAM3/3
VRAM limitThis is what drives VRAM use. 2/2 pushed close to the 8 GB ceiling on a 3060 Ti1/2 on an 8 GB card
Mesh qualityGeometry LOD, mostly foliage. ~3% low to high, ~6% to highestHigh
Shadow resolutionOne of the most expensive: 8% at high, up to 14% in some scenesMedium
Shadow qualityShadow filtering. No significant costHigh or highest
LightingVolumetric lighting. Medium and above look the same; highest costs 17%Medium

Ray tracing

Measured cost
2% in a quiet scene, up to 7% elsewhere, for a barely visible difference
Recommended
Off

Texture quality

Measured cost
Controls asset quality; little effect on VRAM
Recommended
3/3

VRAM limit

Measured cost
This is what drives VRAM use. 2/2 pushed close to the 8 GB ceiling on a 3060 Ti
Recommended
1/2 on an 8 GB card

Mesh quality

Measured cost
Geometry LOD, mostly foliage. ~3% low to high, ~6% to highest
Recommended
High

Shadow resolution

Measured cost
One of the most expensive: 8% at high, up to 14% in some scenes
Recommended
Medium

Shadow quality

Measured cost
Shadow filtering. No significant cost
Recommended
High or highest

Lighting

Measured cost
Volumetric lighting. Medium and above look the same; highest costs 17%
Recommended
Medium
§03

What it adds up to

An optimized set ran roughly 27–30% faster than the highest preset at 1440p with upscaling on, for a picture most players would not be able to pick out in motion. The two settings doing most of that work are shadow resolution and lighting.

§04

Texture quality and VRAM limit are not the same setting

This one is worth stating on its own because the names suggest otherwise. Texture quality controls how good the assets look and barely touches VRAM. VRAM limit sizes the texture streaming pool, and that is the one that will exhaust an 8 GB card. On 8 GB, turn textures up and the VRAM limit down.

Beast of Reincarnation Best PC Settings FAQ

Ray tracing off, textures 3/3, VRAM limit 1/2 on an 8 GB card, mesh quality high, shadow resolution medium, shadow quality high, lighting medium. That set ran 27–30% faster than the highest preset for a barely distinguishable image.

Sources for this page

More Beast of Reincarnation guides

Beast of Reincarnation Beginner GuideBeast of Reincarnation Combat GuideBeast of Reincarnation Koo Guide — Skills, Bloom Arts and ModsBeast of Reincarnation Skill Trees and Attributes